Proč ne. Procedurální generování je technika známá delší dobu. Hojně to využívá např. Bethesda ve svých Scroll hrách. Už Dagerfall měl neskutečně veliký svět generovaný touto technikou:
Daggerfall features the largest game world to date, containing 161,600 square kilometers (40,400,000 acres) of explorabale land and over 15,000 towns, cities and villages. According to Todd Howard, Morrowind's land area is 0.01% the size of Daggerfall. This was down to an algorithm that generated terrain, which led to possibly the largest game world created. The design of the following Elder Scrolls games has been to move away from this technique and emphasis in size and instead to concentrate on detail.