- Zapomel jsem dopsat, ze pro "Sejfovici" staci je par listu kopriv a cernych kulicek, abys jsis jich vyrobil na cestu treba 10 a provedl SAVE "kde" a "kdy" chces .. (jenom musis zohnout zada)
- Soubor "MM_SaveGame" jde pozmenit tak, ze pri pouziti "Sejfovice", se ti zadna neodecte, tak ukladas nekonecne, ale hra by me pak asi nebavila, takle si clovek dava vetsi pozor, premyslis o mozném risku bez bezhlavého vbehnuti do tabora, nebo lesa plného divocaku ci jié divoké nebezpecné zvere s tim, ze mam SAVE game do kterého se vratim.
* Ale jak pisu, jestli chces a potrebujes "Sejfovici" tak si ji zkratka vyrobis z "kopriv + .."
Na GTX 1080 ve fullHD mi ta hra neprisla buhvijak krasna aby bezela na 40-60FPS.
- S AMD@Fury 'vysi detaily' (vyply BLOOM) 60-75FPS, na GTX@1070 mam prakticky to samé, mi nerikej ze si s GTX@1080 zahrajes hur jak ja.
- Mel jsis s tim nastavenim trosku pohrat, osobn jsem vypl VSync, vse dal na minimum a pomalu zvysoval nastaveni do stabilnich 60FPS.
* TV@4K mam zamkle na 30FPS, na monitoru zamkle na 75FPS + FreeSync.
-------------------------------------------------------------------------
- MUJ "System.cfg" , pro : "Kingdom : Deliverance [verze 1.2]" : 1080p@75/85FPS:
-- *************************************************************************************************
-- Your personal settings can be stored in 'user.cfg' so that they don't create
-- any conflicts for version control
-- *************************************************************************************************
-- Shaders are compiled in parallel in precache mode
r_ShadersAsyncCompiling = 3
sys_float_exceptions = 0
-- temporary solution to prevent crashes when some DBA was relocated during defragmentation
ca_MemoryDefragEnabled = 0
-- fixed missing grass
e_MergedMeshesOutdoorOnly = 1
-- default size is 24MB which is not enough (J.H. - Vladimir suggests 512)
e_StreamCgfPoolSize=512
--------
-- Sound and music
-- Our implementation of ATL for FMOD Studio
s_AudioSystemImplementationName = CryAudioImplFmod
wh_sequence_fmod_event_name = "event:/music/music"
wh_snd_audio_xmls_dir = "/libs/gameaudio/"
--wh_sequence_music_path = "Music/kcd/"
--wh_sequence_main_widsh_file = "kcd.widsh"
-- Fallback is:
-- s_AudioSystemImplementationName = CryAudioImplFmodEx
-------------------------------------------------------------
-- WARHORSE
-- Sets the sample character as the default model that automatically loads in Character Editor
ca_CharEditModel="Objects/characters/humans/skeleton/male.cdf"
-- HDR
r_HDREyeAdaptationMode = 1
r_HDREyeAdaptationSpeed = 3
-- SVOTI
e_svoTI_MinVoxelOpacity = 0.01
e_svoTI_VegetationMaxOpacity = 1
e_svoTI_TemporalFilteringBase = 0.5 --Might introduce ghosting, but it seems that it was fixed in svoti
e_svoMaxAreaMeshSizeKB = 20000 --Fixes problem with some places not generating voxels
--detail shadows
e_ShadowsPerObject = 0
--near fog culling
r_fogDepthTest = -0.001
--Uberlods
wh_r_UberlodRatio = 3
wh_r_UberlodMode = 0
--Rain - all rain settings were moved to Engine\Config\CVarGroups\sys_spec_GameEffects.cfg
--player stands up when water level reaches this hight
wh_player_DeepWaterLevel =0.85
-- Using MNM
ai_useMNM = 1
-- Disable extra solid collider (for non-pushable characters like horse)
ac_enableExtraSolidCollider = 0
-- Turning off horse collision avoidance by default
wh_horse_CollisionAvoidance = 0
-- Fix for "WH Comment" (flash based 3D text entity)
r_DynTexSourceUseSharedRT = 0
-- Facial expressions sampling (by Mikee)
ca_FacialAnimationFramerate = 60
-- avoidance radius
ai_ExtraAvoidanceRadius = 0
ai_ExtraActorAvoidanceRadius = 0
-- missing eyes fix (including Neuhof)
ca_attachmentcullingration = 1000
-- shadercache log is not saved to *.cry file while saving level. (shadercache log is uded by offline shadercache generator. We have to re-enable it before building the final game)
wh_sys_DontSaveShadercacheLog = 1
wh_ed_SkipPostLoadMNMRebuild = 1
wh_dirtSystem = 1
wh_ui_CopyrightMsgLeft = ""
wh_ui_CopyrightMsgRight = ""
r_SSReflCutoff = 0.5
ac_enableProceduralLeaning = 0
-- one for each blendspace animation instance, original 64 is way too small
ca_ParametricPoolSize = 256
-- periodic updates of the shadows cache (every 10sec) for correct shadows
e_ShadowsCacheUpdate = 2
e_ShadowsCacheInterval = 10
-- enable area lights
r_DeferredShadingAreaLights = 1
-- disable collisions between (living and living) and (living and rigid) entities
ac_disableLivingVsLivingCollisions = 1
ac_disableLivingVsRigidCollisions = 1
-- SSDO settings by !JH
r_ssdoAmountAmbient = 1
r_ssdoAmountDirect = 1.5
r_ssdoAmountReflection = 1.5
r_ssdoRadius = 0.3
r_ssdoRadiusMax = 2
r_ssdoRadiusMin = 0.1
e_svoTI_DistantSsaoAmount = 1
-- vegetation settings
e_ViewDistRatioVegetation=50
-- merged meshes
e_MergedMeshesLodRatio = 1
e_MergedMeshesInstanceDist = 1
-- LOD settings
e_LodFaceAreaTargetSize = 0.003
-- max time delta (our Timer.cpp change will apply this even to scaled framtime)
p_max_world_step = 0.25
t_MaxStep = 0.25
-- tries to mitigate issues with the aggressive occlusion culling
e_CoverageBufferAABBExpand = -0.1
-- we can't solve a sync file access in game right now
sys_PakLogInvalidFileAccess = 0
sys_PakMessageInvalidFileAccess = 0
wh_sys_version = "1.2"
sys_flash_address_space = 65536
-------------------------------------------------------------------------
[TiP] ~ Jestli mas "Windows 10", dezaktivuj Windows Game|DVR, me to zpusobovalo cukani hry, lagy a né jen v této hre. (samozrejme i aktualizace ovladacu NV) :
* Pro dezaktivaci Vsync, pridat do system.cfg
r_vsync = 0
- Pro 144Hz monitor :
r_overrideRefreshRate = 144
Hra neni spatna, ale ani neni natolik dobra abych ji mohl nejak vychvalovat
- Ono, co vyslo za posledni dobu opravdu dobreho na PC/Konsole ? Skoro nic ..
* U jediné hry, u které jsem nejak vydrzel, byl z RPG jen Fallout4 a Witcher3, jinak hraju prevazne logické, nebo strategické hry, jako "Call To Arms", "Men Of War" nebo "Halo Wars II" nemohu zapomenout i "Total War Attila", Warhammer II me bohuzel sklamal . Farcry Primal taky neni nejhorsi, nebo me bavil vic jak FC 4 ..
[MUZE SE HODIT] : Impact výkonu na nastaveni, volby grafiky pro "Kingdom : Deliverance verze 1.2 :
[ZDROJ] :