Ze svého logu, copy/paste:
Hodnoty samozřejmě můžeš různě měnit, to je jen jden příklad. Chce to zkoušet.4.2.1. soubor "default_levels.xml"
4.2.1.1.
- snižuje degradaci zbraní a nástrojů na 1/10
<prop n="BluntWpnDurabilityLoss" v="0.1"/> (původně 1.0)
<prop n="CutWpnDurabilityLoss" v="0.1"/> (původně 1.0)
4.2.1.2.
- eliminace postihu (úbytek bodů) při zabití
<level id="1" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="2" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="3" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="4" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="5" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="6" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="7" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="8" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="9" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="10" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="11" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="12" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="13" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="14" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="15" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="16" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="17" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="18" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="19" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="20" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="21" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="22" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="23" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
<level id="24" type="Status"><prop n="SurvivalPenaltyOnDeath" v="-0"/></level>
4.2.1.3
- obnova zdraví a výdrže
<prop n="HealthCriticalLevel" v="25"/> ------> 60
<prop n="HealthRegenerationMaxLevel" v="25"/> ---------> 200
<prop n="HealthRegenerationDelay" v="4.0"/> --------> 2.0
<prop n="HealthRegenerationTimeToMax" v="8.0"/> ---------> 8.0
<prop n="StaminaTimeToRegenerateOnEmpty" v="4.0"/> --------> 3.0